Turnin’ Tail is a game I worked on as a game designer, illustrator, concept artist, and asset creator with BRGD, spring semester 2020.
It is a 3D/2D puzzle game with the task of manipulating perspective and physics to solve the puzzle and catch all the animals ran from a pet shop.
Collaborators (BRGD GISP team)
Heidi Erwin, Dain Woods, Daniel Smith, Morgan Evans, Sadie Shipton, Carlos Perez-Ruiz, Zackary Entwistle, Hannah Kim, Sage Matsushima, Jeff Kats
sketch: Hannah Kim
typography: Dani Smith